Last summer I was planning on working on a point and click game, but gave up on it because I wasn’t a big fan of the script that I was writing and where it was going. However, recently, many different people have brought up the point that I have some extra time available and should consider making games, in addition to my other stuff. A few days ago in Impossible is Nothing (our Kong chatroom), we were discussing box2d games and how they make lots of money without having much in the way of original content. So I jokingly shot out the first idea that popped into my head for a funny box2d game. Add in a few hours of planning and refining the concept, and I now have my first game under way.
I’m still searching for an artist, but my buddy Krayz will be doing the programming for the game, and I’ll be hiring someone for a custom audio track or two as well. This game is going to be a test, all around. Do I like being in charge and designing my own games? Is the profit worth the time investment? How much time will I need to invest? Should I do my own level design, or outsource that too? Lots and lots of questions, and hopefully they can be answered in the next 4-6 weeks without me losing money. :)
I don’t want to do an open development, because this is my first project. I want to get it right and focus on it and not have to worry about blogging about it. However, I’ll give updates here and there. I’ve run the concept by a few people… both industry and family, and after refinement it’s gotten positive responses. So if I do a good job on the design, it should do well. The one thing I know is that this project won’t be scrapped like the point and click. This game IS getting made.