For the past 2-3 months, John and I have been going back and forth about whether or not to make a TITOL3. 3 weeks ago, the project was greenlighted and we dove right in. It was a very different experience than TITOL2 for 2 big, related reasons: I had 0 lead time to start coming up with stage ideas and John and I didn’t meet up to spend a day doing nothing but setting the 30 stages, their names, their orders, how they’d work, etc. On TITOL2, I had spent about 6 weeks coming up with ideas and then John and I spent day 1 of development solidifying the core of the game. For TITOL3, it was mostly off the cuff… yes, I had 5 or so ideas that had been floating around in my mind, but most of it was done on the spot, with John giving a, “Hey. We’re working on this. We have 2 weeks. GO!”
Anyway, 3 weeks later, the game is now live on Armor. SO PLAY IT!
This version of the game has ditched the button and gone with a switch. Elephant now poops pastries (ala AU2). And there are 4 teleporting doors located throughout the level. Not to mention a return of the velociraptor, FML mode, and Hyper mode… plus a new Invisible mode.
Can you beat my speedrun time of 2:57.97?