For the past 2-3 months, John and I have been going back and forth about whether or not to make a TITOL3. 3 weeks ago, the project was greenlighted and we dove right in. It was a very different experience than TITOL2 for 2 big, related reasons: I had 0 lead time to start coming up with stage ideas and John and I didn’t meet up to spend a day doing nothing but setting the 30 stages, their names, their orders, how they’d work, etc. On TITOL2, I had spent about 6 weeks coming up with ideas and then John and I spent day 1 of development solidifying the core of the game. For TITOL3, it was mostly off the cuff… yes, I had 5 or so ideas that had been floating around in my mind, but most of it was done on the spot, with John giving a, “Hey. We’re working on this. We have 2 weeks. GO!”
Anyway, 3 weeks later, the game is now live on Armor. SO PLAY IT!
This version of the game has ditched the button and gone with a switch. Elephant now poops pastries (ala AU2). And there are 4 teleporting doors located throughout the level. Not to mention a return of the velociraptor, FML mode, and Hyper mode… plus a new Invisible mode.
Can you beat my speedrun time of 2:57.97?
I’m starting up a flash game LP series. Here is the teaser video that gives the basic info:
Please give me your game suggestions via comments on YouTube!
Yesterday I broke 100 million views all time, between both YouTube and 5min. Roughly 90.5 million on YT and 9.5 on 5min.
Thanks so much to all the gamers out there who have watched my vids, as well and the developers and sponsors of the thousands of amazing flash games I’ve played in the past 9 years.
So I have been pretty lazy when it comes to posting stuff here… will do my best to get back to posting more. Lot of stuff has been going on though!
I bought a house with Whorli (my girlfriend of almost 8 years now). This was about 3 weeks ago. It’s been pretty hectic trying to paint the new house, move everything out of the old house and into the new one, paint the old house and get it ready for the renters moving in (Whorli’s parents own our old house), etc etc. Still not done and we’ve been working on it for hours a day. Too many trips to Lowe’s and IKEA.
Bowling has been going fantastically. Tuesday night league is finally over… thank god. There is 1 more week left for Wednesday night, then the playoffs. Over the past 12 weeks of Wed bowling, I’ve averaged 231.00 and raised my book from 220.39 to 224.03. Yet, I somehow have a losing record in those 36 games (17.5 – 18.5). Of those 36 games, 6 have been under 200 and 5 have been over 265. I’m in 6th for average, but just 75 pins out of 3rd. I also shot back to back 700 series for the first time ever this past Tuesday and Wed (741 and 726). Will have a final bowling post for the season in 2 weeks.
Walkthrough business has been a bit slow recently, although it doesn’t seem to just be me. Most of the flash devs I talk to regularly feel that things are a bit down overall. I suspect it’ll pick up shortly, as the summer is just starting.
ThirdStyle is picking up, which is nice after 2-3 months of minimal development.
Colin Cupp from Mochi Media emailed last week about doing a guest blog on MochiLand. Now since I love feeling needed and important… and any excuse to get my name out to other communities in the industry is a plus… I readily agreed. After a bit of back and forth on the topic, I got to work on some simple game polish tips for developers. When you read the article, I’m sure you’ll think to yourself that I’m retarded and everything I said was common sense… and you’d be right. However, game polish IS common sense. That’s all it is, logical thought about a game after it’s almost entirely finished (like packing for vacation, then running through a checklist in your head to figure out what you forgot… because you KNOW you forgot something).
Anyway, check out the article and let me know what you think.
Bidding ended last week, and the game is now LIVE on GamesButler.com. Big thanks to Dom for the sponsorship, quick payment, and quick add to his site.
And, of course, if you need help… here’s the walkthrough. But be warned, you may accidentally see the solutions to levels other than the one you want.
Didn’t get a chance to post about it yet, but I hit 500 videos last week with my 2nd half walkthrough of Pipol Smasher. Not too shabby, although I had 410 on Jan 6th, which means I’ve only uploaded 91 videos in the past 6 months. This makes sense though, since in early 2009 I was uploading walkthroughs to any game I could find. Now, I’m only uploading walkthroughs where I can monetize them.
Also had a 5th video hit 1 million views, and a 6th that should hit 1 million today (999,000 as of midnight).
Are there any statistics/data that you guys would like me to show? I plan to do an update of Top Sponsors / Devs by views later this month.
My first game is up for bid on FlashGameLicense.com (FGL). Ditloid is a word-based logic puzzle game where you are given a number and the 1st letter of each of the words in the problem, then you have to deduce what the puzzle is. Such as 60 S in a M would be 60 seconds in a minute. The game features 100 levels spread across 3 difficulties. There are 2 forms of in-game hints, plus a walkthrough. All 100 levels are open from the start, and you can freely skip from 1 to the next. The game IS hard; it’s not something you’re going to complete in 1 sitting… it’s a game where you take a few puzzles with you, and maybe the answer to one of them pops into your head 3 hours later with a sense of “ooooh! nice.” and accomplishment.
Anyway, hopefully it sells for some good money. Krayz did a great job on the programming and dealing with my never-ending list of bugs and changes.
Since tons of people want to know about FFR… I got an email from Synth last night that he was indisposed and would hopefully have the site up by Monday. So we’ll see.
I’m starting to get worried. All our stuff is leaving on a big truck on the 22nd. Need my desktop back before then, if only so we can get it on the truck. Don’t want to have to shell out hundreds of bucks in shipping.
Developing 2 small games in addition to the big one. One should be finished the week… it’s a popular type of word/logic puzzle, but I’ve never seen it ported to flash. So I’m doing it, and slapping 100 puzzles in it. Doubt it’ll do that well… but it’s the type of game I’d enjoy playing, so that’s why it’s being made.
The other is another satire game with Benologist. It’ll be less “omg complete joke” and more of obvious satire but still fun to play / challenging puzzles. Most of the puzzles are done… need to write the script still. And Beno is busy until July (as I am, sort of, with the move)… so that game will be made in early July.
On Sunday, I woke up to a borked desktop. This sucked. I tried doing some basic troubleshooting, but it did not work… and because I’m terrible with hardware and my desktop is like my child… I didn’t want to mess with it too much. It’s under warranty, however the company is not open on Sundays (and was also closed for Memorial Day).
So I set my alarm for 8:30 this morning, so that I could call them nice and early and get my comp down to them ASAP. I called them and explained the situation. They said I could bring it in and they’d fix it. The place is in Pasadena, which is 44 miles away as per Google. It took 80 minutes, leaving at 9:15am… gotta love LA traffic. By 10:55, they diagnosed it as motherboard failure and they did not have a replacement in stock, but that new ones were already on order. So I said ok, and now have to sit and wait until they call me to say the mobos are in and that my sexiness is fixed.
I also had a lunch meeting with Troy/Maldon/Dawnerd scheduled for 12:30 in Santa Monica, which I wasn’t sure whether I’d make because of the computer. Since I was done in Pasadena by 11, I headed off to Santa Monica, which is 35 miles from Pasadena, as per Google. That took about 50 minutes; got in right around noon. My bowels were troubling me greatly, so I used the time to find a public bathroom… which is much harder to do than one would expect, as Santa Monica has tons and tons of foot traffic. I wound up meeting up with Troy at 12:40 and we grabbed Subway and chatted for about 45 minutes on the future of FFR and life in general. We’re both on the same page, and I think we have the basics of a deal worked out. This is good.
Then I needed to get back from Santa Monica to the Valley (San Fernando). Google was telling me to take the 405, which was displaying RED for traffic most of the way. I decided to take the PCH and Topanga Canyon instead, which probably took the same amount of time (40 minutes), but is peaceful, scenic, and fun to drive.
And now I am home, on Whorli’s laptop, trying to quickly download my video recording/editing software so that I can re-make a walkthrough that is stuck on my desktop and needs to be ready for a game’s release tomorrow. *sigh*.