Here’s another list that I haven’t updated in 6 months… the top sponsors and developers ONLY including my top100 most viewed videos. Data is cumulative between YouTube and 5min (since I’ve done 9+ million views in the past 8 months on 5min, most of which are Armor’s).
The top sponsor list remains the same at the top, with Armor maintaining their roughly 50% of the total views and 33% of the videos. The biggest gainer is Spil Games, who have jumped to 14 games on the list and over 8.5 million views; I suspect a year from now Spil will overtake Armor.
On the dev side, Joey and John remain 1 and 2, but Eugene, Belugerin, gmentat, and PITon are trying to close the gap. I’ve cropped the list to only include devs with 1 million or more total views out of their top100 vids.
And my 100th video is now sitting at 245,000 views. I forget to count the new entries to the list, but I think it was around 13.
I last updated this list 5 months ago (and 1st did it 5 months before that). Once again, there is plenty of changes to the list; 21 new games, to be exact. The 100th video viewcount has increased from 93k to 155k. Total top100 views are up to 45 mil. Armor is still well in first, BubbleBox is still 2nd (although will probably lose ground, now that they aren’t owned by Martijn anymore)… the big newcomers are Spil Games and Slix Media, with NotDoppler also having a nice increase. Things are now neck and neck between Joey and John for top dev. And the top100′s % of total views is now down to 71.4%.
Views are in thousands. Count is the number of videos that sponsor/dev has on the top100 list.
The original list is from February. A lot has changed since then. There are 17 new videos in the Top 100. The 100th video viewcount increased from 58k to 93k. Total views from the Top 100 has increased from 22 mil to 33 mil. But other things remain the same… Armor is well in first, with BubbleBox still solidly second. Joey Betz is still my top dev, but John Cooney and Eugene Karataev are gaining. And the % of views from the Top 100 has decreased from 81% to 76%.
by Tass on Feb.19, 2010, under ArcadeTown, armor games, BubbleBox, Candystand, Flash, Game, jmtb02, Joey Betz, kongregate, newgrounds, NinjaKiwi, NotDoppler, Pastel Games, Statistics, youtube, Zeebarf
I spent some time on 2/17/10 compiling a spreadsheet of my top 100 videos, their aprox viewcount (rounded down to closest 1000), sponsor, developer, and whether the video was featured in-game or not. From there, I tabulated the top sponsors and the top developers (only calculated devs with 3+ videos in top 100, unless they have 800k+ views).
I have 450+ total videos, so this is less than 25% of my total videos… but these 100 account for over 22 million of my 27+ million views, so they are a fairly accurate representation of the whole. Obviously, the farther down the list you look, the less accurate it is (like LegitGames having 1 video on there, but they have 2 others that just missed the cut).
Any questions or additional data you guys would like to see? I did not include the raw list of top 100, nor did I do any analysis of in-game vs not in-game. And TITOL2 is not counted in this list for Armor or jmtb.
Haven’t posted an update on my vid stats in a while… so voila!
(view the image directly to see it full-size)
Percentages continue to go up… but I’m most certainly being pickier on games I walkthrough; I rarely do vids now unless I know it’ll be in-game or a very large title that I can monetize (ala Bloons TD 4).
So I was talking to Greg today (Kongregate’s Greg)… and it came up that there haven’t been many great games released recently. Laments were had about lack of sponsored games and lack of video views. Tears were shed (probably… Greg’s that kind of guy). He then asked me what the guys at Armor were working on, and the list of stuff I gave him surprised me when I looked at it.
Armor has 5 full-time flash developers. This is what they’re working on:
Tony: Shift 5 & a spoof TD game based around his spoof RPG game
Con: The Last Stand: Union City
Krin: nothing official, but his forum’s moderator posted that he’s working on a Sinjid sequel
John: FlipSide, a mini-game compilation akin to FSF meets Simon Says… I have a feeling the title will be changed before release… I haven’t played it, but from my understanding of the game, the title doesn’t seem to fit that well.
Joey: that phuzzle that I mentioned in an earlier blog, plus he mentioned some sequels in an ArmorBlog interview.
Now, what does this all have in common? Not a single original idea in the lot… every single one is a sequel (I’m stretching a bit on John’s game, but go with it). This seems to be a big trend in flash games recently… very few new ideas, lots and lots of sequels / title re-works. BTD4, BTTD, CycloManiacs 2, Perfect Balance 2, Epic Quest, etc etc. I could give a very long list.
There’s nothing wrong with sequels. It’s far easier to come up with 1 great idea and then capitalize on the success of that game by releasing sequels. But you can only rest on your laurels for so long… it’d be nice to throw some new concepts in now and again. Console games have been doing it for years. My fear is that this is some sort of early warning bells for the start of the industry’s decline. I’m likely being paranoid, and this just happens to be a lull time, but I’m mostly dependant on ad revenue from video views to live… so forgive me my paranoia.
What are your thoughts on flash game sequels? Are you happy to see a 5th SHIFT game or 4th Bloons TD game? Where would you like to see these top developers spending their time? I’m a bit torn on it myself. This is something I’ve told more than one developer: Sequels have name recognition. That can be a good or bad thing (or both to different people). People KNOW what Sonny is; they aren’t going to play Sonny 3 if they didn’t like Sonny 1/2… even if Sonny 3 is 100x better. So you’re immediately alienating part of your potential player base. But, there is the other half… those who will immediately play it because they recognize it and like it, and portals that will host it for the same reason. With a non-sequel, players have no bias… they see a name, a picture, and a rating and decide if they want to try the game out or not. There are obvious pros and cons to both, depending.
BTD4, Bloons Tower Defense 4, was released today. The core mechanics are the same as the previous ones, but the addition of MochiCoins to the game has changed the dynamic. Now, you have to unlock new towers, upgrades, and game modes… or if you’re lazy (or want extra powerful stuff, or new maps) you can buy all the upgrades for instant gratification.
Bloons really seems to be the most mainstream series in our segment of the casual game market, so I see no reason why the premium content won’t do very well for the Harris brothers; their iPhone apps have already proven that people are willing to shell out a few bucks for their monkey popping thrills. Perhaps this will be the first stone on the other side of the scale towards acceptance of microtransactions in flash games.
Should you need trouble, I whipped up this little vid… I was rank 20 at the start of the vid, 25 by the end:
PS – Would someone PLEASE tell my fine Kiwi friends that video ads on websites that auto-play with audio are REALLY annoying. This has just started to happen, but I’ve noticed it on 2 of my favorite indie developer sites, NinjaKiwi and Pencilkids.