I spent pretty much all day today playing Portal 2. Apart from lunch and bowling. And 90% of that time was spent doing co-op missions with my buddy MrRubix. It took about 7 hours, but we managed to beat the whole thing. Super fun and I highly recommend all of you play it with a friend!
Here’s a video I recorded of the final level of co-op. It comes complete with audio of both of us.
My first game is up for bid on FlashGameLicense.com (FGL). Ditloid is a word-based logic puzzle game where you are given a number and the 1st letter of each of the words in the problem, then you have to deduce what the puzzle is. Such as 60 S in a M would be 60 seconds in a minute. The game features 100 levels spread across 3 difficulties. There are 2 forms of in-game hints, plus a walkthrough. All 100 levels are open from the start, and you can freely skip from 1 to the next. The game IS hard; it’s not something you’re going to complete in 1 sitting… it’s a game where you take a few puzzles with you, and maybe the answer to one of them pops into your head 3 hours later with a sense of “ooooh! nice.” and accomplishment.
Anyway, hopefully it sells for some good money. Krayz did a great job on the programming and dealing with my never-ending list of bugs and changes.
Since tons of people want to know about FFR… I got an email from Synth last night that he was indisposed and would hopefully have the site up by Monday. So we’ll see.
I typed “Walkthrough” into my YouTube search bar and waded through the 1st 17 pages of results, which takes us down to 200,000 views per video. ”Walkthrough” returned the results of any video with the word Walkthrough in either the title or description of the video. This should be a pretty all-inclusive list, barring any games besides Ice Breaker that have a crapton of videos for 1 game (I just happened to know about the walks for those games, so I knew to check… no one of the vids has 200k+ views).
The List: Game Name (# of Vids) – Total Views in Millions – Ave Views/Vid
- Red Remover (2) – 11.4 – 5.7
- This Is The Only Level – 2.8
- Wake Up The Box – 2.6
- Poptropica: Nabooti Island – 2.0
- Cover Orange – 2.0
- Use Boxmen – 1.8
- Roly-Poly Eliminator – 1.6
- This Is The Only Level TOO – 1.1
- Poptropica: Big Nate Island – 1.0
- Wake The Royalty (2) – 1.7 – 850k
- Poptropica: Astro Knights (4) – 2.8 – 700k
- Fragger (2) – 1.4 – 700k
- Poptropica: Spy Island (3) – 1.9 – 633k
- Demolition City 2 (3) – 1.9 – 633k
- Poptropica: Counterfeit Island (4) – 2.2 – 550k
- Poptropica: Mythology Island (4) – 2.0 – 500k
- Demolition City (2) – 1.0 – 500k
- Crush the Castle: Players Pack (4) – 1.3 – 325k
- Stadium Sneakout (10) – 1.0 – 100k
- Ice Breaker (40) – 1.8 – 45k
- Ice Breaker: Red Clan (40) – 1.4 – 35k
These are video groups done by 1 person; no mix and matching. Also, no 1 game/island had more than 1 person with 1 mil views on their walkthrough… although 1 or 2 of the Poptropica Islands were close with a 2nd.
Analyzing the list shows very specific types of games that meet this list: Poptropica, Phuzzles, and Puzzle Platformers account for 19/21. CtC:PP is a physics game, but not a phuzzle… and Stadium Sneakout is a point & click that doesn’t really belong on the list at all because each video is :08-:30 long. The top17 are 6 Poptropicas, 8 Phuzzles, and 3 Puzzle Platformers. Finally, I made 8 of the top 18 (8 of 12 if you discount Poptropica).
If you know of any game that I missed, please let me know. :)
So after all this type and posts and whatnot… the game is now out. Play it. Post comments telling me your thoughts on it.
If you need assistance (you probably will… the game is harder than the first!), try this.
A few months ago, I mentioned that I was writing the script to a game and working with some friends to do the coding/art. That project is currently on hold, but I’ll probably finish working on it at some point. I need to figure out what I’m trying to do with the game… otherwise it’s just going to suck. And I won’t put my name on a project that sucks, especially when I’d be the major reason it sucked.
I’ve also been approached by a few different developers to design levels… and I shudder at this thought. Playing and solving levels is super fun; the battle of wits between myself and the cunning developer. Coming up with 20 or 30 creative levels to try and stump players, having a linear ramping difficulty curve, and designing levels that are all going to be unique… it’s daunting. And that’s just the design process; then you actually have to do the grunt work of making the levels in whatever editor you’ve given to work in, which may or may not be user friendly. It’s tedious, arduous, and is the complete opposite of fun.
However, there is one game that I had a different reaction to. It’s a game that when I played it, I immediately started to bug the developer about wanting to assist on designing levels for a sequel. Ma nishtana ba-mischak ha-ze mi kol ha-mischakim? (That translates to, “Why is this game different from all other games?”) The answer is simple… it’s a game where level design is not tedious, arduous, or un-fun. It’s a game where levels can be designed in seconds or minutes and each level has 1 specific trick to it. The goal of level design in this game is to screw with the player in a way that the player is still enjoying himself (or herself). And I get no greater pleasure than screwing with people… why not take it to the grand stage?
So you must be asking what game this is. I gave a vague hint about it the other day. The game is This Is The Only Level, and I’ll be working in the Armor Office later this month (or early next month) on the sequel. Expect fun and delightfully evil levels from yours truly. :)
I’ve also been working on a big project for the past 2+ months, but I’ve been asked not to talk about it. Expect some stuff about it once I’m cleared to discuss it or once it’s public.
I’ve started work on Tass Approved GAMES, the portal side of this site. So far, I have 1 game up for you… a personal favorite… This Is The Only Level by jmtb02. I’ll make sure to keep everyone up to date as I continue to add more games to the site (I’ve got about 70 picked out so far). As I’ve mentioned, I’m open to suggestions on future games to add. I’m also open to suggestions and constructive criticism for the page layouts. So please post comments telling me what you like, what you don’t, and why.
To go along with the games, I’ve added a walkthrough section to the site. I’ll try to add a walkthrough for every game… even if I didn’t make it.
Thanks and enjoy TITOL! A small fairy has told me to be on the lookout for a sequel in the coming weeks. PLAY THIS IS THE ONLY LEVEL NOW.
I’m a pretty relaxed guy… when people ask if I’m happy living in LA or if I’ll be happy when I’m back in Philly… I don’t really have an answer. I’m content to live anywhere there is high-speed internet. I’m pretty ehh either way, and I don’t really have a good response. The same is true for flash games. I’ve thought about what my favorite game is, and I don’t really have an answer. I find more enjoyment out of beating games than from the graphics or story, and I rarely replay games after I’ve beaten them.
I guess if I really had to pick, FFR would of course be tops. Excluding that though, I’m really not sure. Perhaps the best way to tell what games I truly love is by analyzing which games I anxiously await a sequel to. That list would include (but not be limited to): TITOL, TBA, Electric Box, Reemus, and Super Stacker. I think on Electric Box I’m swayed by the thought of video views… as it’s not an absolutely amazing puzzle game. I’m also a fan of games like Portal: Flash, SHIFT (although enough sequels already), Chronotron, and Timebot.
As you can see, and as would be expected, the games I like the best are ones with strong puzzle elements but also have a skill component. To me, that adds the challenge of solving and the ability to work towards optimization all in one.
What game(s) would you call your favorite and why?
New physics puzzler, stacking game… ala Totem Destroyer or Redstar Fall. E-Motion! Has some cool new features, like changing gravity, spinning wheels on ropes, anti-gravity, bounce, and more!
Pack 1, Levels 1-20:
Pack 2, levels 1-20:
So SaunaVihta is a great little physics puzzle game by Spelgrim. It takes the “click and remove blocks” concept in a bit of a different direction, where you now have to get a cold protagonist to the hot vapors of a sauna somewhere in the level. Snowmen and snowplows will try to stop you. Play it on YoArcade.net.
If you need help, I am of course here to assist: