I’ve decided that a good feature of this site will be to highlight the best and worst of the comments that I get on my videos. I do in fact read every single comment I get… although I don’t reply that often. This initial comment is a good one, from YT user nbaietti.
In regards to my Whiteboard Tower Defense video, done over a year ago, he writes:
“dude, you are like the ESPN OCHO, you cover all the most obscure games ever! I LOVE it! … if you stumble upon “the crazy pirate’s leg eating donking tower defense” you can be sure Tas can show you all the game youre sucking at playing!!! keep up the awesome job, man! gratz, and long live the lance! ”
An ESPN 8 reference, love for Dragonlance… I’ll overlook the poor grammar and give my props on a very nice comment!
Last March, I was fortunate enough to meet the entire Hero Interactive studio… Jared, Eric, and Steph. Cards were played, fun was had by all. Since then, I’ve done what I can to assist them on their games; my usual stuff… feedback, testing, walkthroughs. They seem to value my input and listen to my suggestions, which is always nice.
Today I was given the opportunity to test their long awaited BTTD. I’m not going to spoil anything or give much away… you’ll get to play it yourselves soon enough. But, what I really noticed was that I had very little to critique. It’s obvious right from the start how much work went into the game. Granted, they were able to learn from all the feedback from Pirate Defense… but actually doing it and doing it well is a feat worth praising.
What I will say is that the game is VERY hard. Like… VERY hard. At least for me. The easy levels are exactly that… easy. The medium levels aren’t hard either. But the difficulty jump on the hard levels is BAM. I spent a few hours messing around on a bunch of different hard levels, and beat exactly 1… imo, the easiest one (only hard until you figure out that specific level’s trick, something none of the other levels have). I’m hoping Jared will take some pity on me tomorrow and explain what I’m doing wrong to fail so miserably.
One note in my defense (read: an excuse)… I don’t juggle. If you watch my videos, you’ll notice every single TD video I have is no-juggle. The only times I’ve ever juggled is for The 100 on DTD and the 4-entrance spawn speed thing for DTD Pro, both of which were badge reqs that were 100% impossible to do without juggling. I will try something 100 times to try and do it without juggling (DTD Pro Scenario 23) before attempting it with juggling. I can juggle; I just abhor the micromanagement aspect of it… not to mention that I feel like I’m cheating every time I juggle.
So I don’t know how many vids you’ll be seeing from me on BTTD. I’d love to do them; I know Jared will feature them in-game and they’ll get a ton of views… I just don’t want to cop out and make juggling vids. Maybe he’ll appreciate my failures and accept my vids on easier levels… then take vids that other people make of the hardest levels with juggling and add those as well. It just really does feel like failure on my part, and that is not something I accept easily.
BTD4, Bloons Tower Defense 4, was released today. The core mechanics are the same as the previous ones, but the addition of MochiCoins to the game has changed the dynamic. Now, you have to unlock new towers, upgrades, and game modes… or if you’re lazy (or want extra powerful stuff, or new maps) you can buy all the upgrades for instant gratification.
Bloons really seems to be the most mainstream series in our segment of the casual game market, so I see no reason why the premium content won’t do very well for the Harris brothers; their iPhone apps have already proven that people are willing to shell out a few bucks for their monkey popping thrills. Perhaps this will be the first stone on the other side of the scale towards acceptance of microtransactions in flash games.
Should you need trouble, I whipped up this little vid… I was rank 20 at the start of the vid, 25 by the end:
PS – Would someone PLEASE tell my fine Kiwi friends that video ads on websites that auto-play with audio are REALLY annoying. This has just started to happen, but I’ve noticed it on 2 of my favorite indie developer sites, NinjaKiwi and Pencilkids.