I last updated this list 5 months ago (and 1st did it 5 months before that). Once again, there is plenty of changes to the list; 21 new games, to be exact. The 100th video viewcount has increased from 93k to 155k. Total top100 views are up to 45 mil. Armor is still well in first, BubbleBox is still 2nd (although will probably lose ground, now that they aren’t owned by Martijn anymore)… the big newcomers are Spil Games and Slix Media, with NotDoppler also having a nice increase. Things are now neck and neck between Joey and John for top dev. And the top100′s % of total views is now down to 71.4%.
Views are in thousands. Count is the number of videos that sponsor/dev has on the top100 list.
For those of you who are super nerdy flash gamers like myself, subscribed to the mailing lists of 20 different developers, you’ll know that the 4th (5th?) chapter of the Reemus saga is finished. If you aren’t, well, now you know. Currently, the game is only available to those who have pre-ordered ClickShake’s (the merger of Zeebarf and EntropicOrder into 1 entity) upcoming downloadable, stand-alone Reemus adventure. It will become available to all ClickShake members (membership is free) 2 weeks prior to Ballad’s release… and then virally distributed along with Ballads. Basically, ClickShake is using Chp4 to promote and sell Ballads and doing the whole self-sponsorship route. It’s a pretty big gamble and risk (they’ve spent 5+ months on these 2 games already), but will hopefully pay off in spades.
I’ve been asked not to spoil the plot of Beastly Blackhole of Bureaucracy… but you can expect a fairly long Reemus adventure. The game is done in a mini-quest fashion, with each one being self-contained to an area (it reminded me of Another Small Favor). There are 5 mini-quests and then an ending scene with 3 different endings. As you would expect with any Zeebarf game, the art is fantastic. The music completely sets the mood. And the back and forth dialogue between Reemus, Liam, and various NPCs is fun and comical. Oh yeah… did I mention a giant beetle, a sheep, clowns, and potatomen? Only one of the puzzles will have you doing assorted trial and error, and even then, the dialogue is ever-pushing you in the right direction. Overall, this chapter is great fun and an excellent new chapter in the Reemus saga. Everyone should pre-order Ballads to play it today AND support a great indie dev team.
Monday started with 7am polka. Not too bad of a way to start a day, all things considered. However, we apparently forgot to turn on the heat in the room… and I was a frozen Tassicle. I finally got out to bed around 7:40, showered, and we were off for some breakfast sandwiches at 8am.
Yummies consumed, we hailed a cab and reached FGS by about 8:45. Check in, free t-shirt and other goodies, and we quickly entered the main room to catch the end of Jameson’s (CEO of Mochi) opening remarks.
I’ll save my commentary about FGS for a 3rd post, and stick to narration for this post. For the 9:00 session, I went downstairs to the “dev room” and listened to stories about the making of Canabalt and how Nitrome went from barely being able to eat Ramen to having an office of 10 people. At 10, I went back upstairs for a panel on about microtransactions by owners of MTX platforms. The 11:00 hour was a “state of Adobe” presentation, and since that was highly technical and of no use to me, I used that time to network in the hallway. I talked to tons of people, including Zeebarf, Crazy Jay from MaxGames, John from CrazyMonkeyGames, Lars from King, and many, many others.
After that was lunch, which was some uber-fancy box lunch nonsense that made Simple Tass cry. I sat with ConArtist and his Aussie possie, and we chatted about a bunch of interesting stuff. Towards the end of lunch, I moved to the “Kongregate” table, and met AlisonClaire, Ducklette, and a few other newer staffers who I hadn’t met before; Greg Weir was also at the table and 2 gentlement from EA Games. My position as someone who never will be made a mod on Kong was affirmed many times over. My dreams are officially ruined. Lol.
The 2nd annual Mochis followed lunch, and some cool games won awards… including Sacred Seasons. Had Jamie told me that they won (winners knew ahead of time), I could have accepted the award for them. Given I’m a mod in the game and whatnot. Oh well. Also, Mechanarium has some crazy sexy art.
2:00 and 3:00 were 2 more panels about making money… one by devs who made craptons of money by not going the sponsorship route, and one by sponsors pleading for devs to get their games sponsored. Greg was one of the speakers on the sponsorhip panel (moderated by another one of my Polish panel members, Jared Riley… ) and totally kicked ass. 4:00 brought a short break, which was filled with more networking, mostly with Andrew Sega (who made Mytheria, amongst other things).
The final session I attended was by Sean Cooper, and made no sense to me… but many devs said it was brilliant. So I’ll assume it was. With the end of the summit was the start of the after party. Buses were provided to transport us from one location to the other, and I spent my time talking with a man named Lee from Adobe who either made Flash Player or updates it. Basically, he’s really cool and seemed to be interested in my little niche market.
1 paragraph summary of the after party: Zynga failed horriby at planning it. Full rant in FGS post. However, I did manage 2+ hours of hardcore networking, although I’m not sure how many of the people I talked with will actually have any benefit from working with me. Except Martine from Spil and the 2 fine Fins from Frosmo. Also, I “may” have changed Greg Weir’s opinion in regards to in-game walkthroughs. I am a master wordsmith!
Most of the cool people left the after party around 7 or 7:30, while I stayed til about 8:30. At which time, I joined the cool people 1 block over at what i’ll refer to as the after after party. This group included the guys from Armor, ConArtist, the Hero Interactive folks, Greg and Alison, John from CMG, Zeebarf and EntropicOrder, a random dev who made a bunch of games I’d never heard of… and then cameos by Sean Cooper, the Nitrome guys, the Thing-Thing guy, and a few others that I can’t recall. This party wound up breaking up around 12:30. At which point we walked home, slightly in the wrong direction because Greg and Alison suck at direction giving, set my alarm for 4:30, and fell asleep.
by Tass on Feb.19, 2010, under ArcadeTown, armor games, BubbleBox, Candystand, Flash, Game, jmtb02, Joey Betz, kongregate, newgrounds, NinjaKiwi, NotDoppler, Pastel Games, Statistics, youtube, Zeebarf
I spent some time on 2/17/10 compiling a spreadsheet of my top 100 videos, their aprox viewcount (rounded down to closest 1000), sponsor, developer, and whether the video was featured in-game or not. From there, I tabulated the top sponsors and the top developers (only calculated devs with 3+ videos in top 100, unless they have 800k+ views).
I have 450+ total videos, so this is less than 25% of my total videos… but these 100 account for over 22 million of my 27+ million views, so they are a fairly accurate representation of the whole. Obviously, the farther down the list you look, the less accurate it is (like LegitGames having 1 video on there, but they have 2 others that just missed the cut).
Any questions or additional data you guys would like to see? I did not include the raw list of top 100, nor did I do any analysis of in-game vs not in-game. And TITOL2 is not counted in this list for Armor or jmtb.
I’m a pretty relaxed guy… when people ask if I’m happy living in LA or if I’ll be happy when I’m back in Philly… I don’t really have an answer. I’m content to live anywhere there is high-speed internet. I’m pretty ehh either way, and I don’t really have a good response. The same is true for flash games. I’ve thought about what my favorite game is, and I don’t really have an answer. I find more enjoyment out of beating games than from the graphics or story, and I rarely replay games after I’ve beaten them.
I guess if I really had to pick, FFR would of course be tops. Excluding that though, I’m really not sure. Perhaps the best way to tell what games I truly love is by analyzing which games I anxiously await a sequel to. That list would include (but not be limited to): TITOL, TBA, Electric Box, Reemus, and Super Stacker. I think on Electric Box I’m swayed by the thought of video views… as it’s not an absolutely amazing puzzle game. I’m also a fan of games like Portal: Flash, SHIFT (although enough sequels already), Chronotron, and Timebot.
As you can see, and as would be expected, the games I like the best are ones with strong puzzle elements but also have a skill component. To me, that adds the challenge of solving and the ability to work towards optimization all in one.
What game(s) would you call your favorite and why?
New Zeebarf point and click adventure, the 2nd adventure in the Favor world.
If you need any help:
The 4th game in the Reemus series. Starts to tie things in between The Visitor and the Reemus games, and leads well into the 4th game. Sadly, the puzzles themselves are a bit lacking in the quality and difficulty that we’ve come to expect from Zeebarf. Play it on Newgrounds!
Path of Least Resistance (the Path where Liam frees the bug by using the 4 bees):
Path of Aggression (the Path where Reemus kills the bug by cutting down the tree):