Bidding ended last week, and the game is now LIVE on GamesButler.com. Big thanks to Dom for the sponsorship, quick payment, and quick add to his site.
And, of course, if you need help… here’s the walkthrough. But be warned, you may accidentally see the solutions to levels other than the one you want.
My first game is up for bid on FlashGameLicense.com (FGL). Ditloid is a word-based logic puzzle game where you are given a number and the 1st letter of each of the words in the problem, then you have to deduce what the puzzle is. Such as 60 S in a M would be 60 seconds in a minute. The game features 100 levels spread across 3 difficulties. There are 2 forms of in-game hints, plus a walkthrough. All 100 levels are open from the start, and you can freely skip from 1 to the next. The game IS hard; it’s not something you’re going to complete in 1 sitting… it’s a game where you take a few puzzles with you, and maybe the answer to one of them pops into your head 3 hours later with a sense of “ooooh! nice.” and accomplishment.
Anyway, hopefully it sells for some good money. Krayz did a great job on the programming and dealing with my never-ending list of bugs and changes.
Since tons of people want to know about FFR… I got an email from Synth last night that he was indisposed and would hopefully have the site up by Monday. So we’ll see.
I’m starting to get worried. All our stuff is leaving on a big truck on the 22nd. Need my desktop back before then, if only so we can get it on the truck. Don’t want to have to shell out hundreds of bucks in shipping.
Developing 2 small games in addition to the big one. One should be finished the week… it’s a popular type of word/logic puzzle, but I’ve never seen it ported to flash. So I’m doing it, and slapping 100 puzzles in it. Doubt it’ll do that well… but it’s the type of game I’d enjoy playing, so that’s why it’s being made.
The other is another satire game with Benologist. It’ll be less “omg complete joke” and more of obvious satire but still fun to play / challenging puzzles. Most of the puzzles are done… need to write the script still. And Beno is busy until July (as I am, sort of, with the move)… so that game will be made in early July.