From time to time I need assistance in creating the walkthroughs that I make. Either from lack of skill, time, whatever… reason isn’t important.
I have a large number of people who I trust that help me when all I need is a solution that I can duplicate after having it explained or shown to me. However, I only have a small number of people who are able to assist me should I need them to create raw video themselves.
That is what I’m looking for. To increase my list of possible assistants for whenever a project comes along that I need someone else to do the recording.
What you need to do:
-Email a resume to Tasselfoot@gmail.com explaining your gaming skills. Include accomplishments, badges earned, speedruns, etc. Examples of your videos are highly encouraged.
-Tell me a bit about yourself.
-You must demonstrate the ability to record both high quality video and in-game audio (not from a microphone).
What I’m offering:
-Sporadic paid contracted work. Either a flat per level fee or a CPM on the game’s video views.
-The chance to play games before they are released
Use the above email if you have any questions.
On my top portals/devs list, I only included my own videos. I was debating including games I did not do the videos for in this list (Red Remover, Cover Orange, etc)… but decided that I couldn’t make it all-inclusive, and therefore I should not include it. So here is the list of games that I’ve done videos for that have over 1 million total video views:
That’s the full list. 7 games. Hopefully there will be some new additions soon.
There are many categories of games. There are the obviously good games: creative idea, good graphics, solid content, well polished. There good games that aren’t well received. There are mediocre games that become popular anyway. There are games that are flat out awful… often 13 year olds first touching Flash and following some tutorial. But what I want to know is why developers decide to go ahead and release games that they know aren’t very good (for whatever reason), won’t do well, and likely will do nothing more than put a stain on their name.
Money is clearly not a reason, as games like this either won’t be sponsored or will be sponsored for very, very little and they’ll never get a payout on the in-game ads (ad companies have a minimum amount before they’ll cut you a check). Neither is notoriety or e-fame. I know that if I created something that I knew wasn’t very good, I’d keep it to myself… why do you think I haven’t posted my stick figure drawings or macaroni dioramas?
There are really only a few reasons I can think of to release a bad game (as opposed to keeping it all to yourself, tucked deep in the recesses of your hard drive). The most logical is feedback. A bad game is often the result of an unskilled developer… feedback is a great way to get unbiased information about your game and you as a developer that can help improvement moving forward. Another is the “why the hell not?” mentality. I’m sure some people feel that just because they made it, and there are sites where they can publish it, we all want to experience it… let me assure everyone that this is not the case. Just because I’ve had ants crawling all over my house doesn’t mean I want to eat them. Finally are those few jaded or naive people who actually think their content is good and just don’t understand why nobody else agrees… and we need to take away these people’s computers.
To give you an idea… there are almost 24,000 games on Kongregate. Around 210 of them (less than 1%) have a 4.00 or higher rating. Roughly 1100 are 3.50 or higher. Only 3500 games are even 3.00 or higher. And on the other spectrum, there are over 300 games at 1.75 or lower and about 3500 of the 2.00 or lower variety. Almost 14,000 are 2.50 or lower. So over 20,000 games were released that weren’t even rated as “average” by the masses (we’ll debate whether the Kong userbase is an accurate representation of the masses another time). Why? Why did these thousands of developers feel the need to upload their game in the first place, when they KNEW (or damn well should have) it wouldn’t be good. I wish I knew, because it really doesn’t make sense to me at all.
I’m a pretty relaxed guy… when people ask if I’m happy living in LA or if I’ll be happy when I’m back in Philly… I don’t really have an answer. I’m content to live anywhere there is high-speed internet. I’m pretty ehh either way, and I don’t really have a good response. The same is true for flash games. I’ve thought about what my favorite game is, and I don’t really have an answer. I find more enjoyment out of beating games than from the graphics or story, and I rarely replay games after I’ve beaten them.
I guess if I really had to pick, FFR would of course be tops. Excluding that though, I’m really not sure. Perhaps the best way to tell what games I truly love is by analyzing which games I anxiously await a sequel to. That list would include (but not be limited to): TITOL, TBA, Electric Box, Reemus, and Super Stacker. I think on Electric Box I’m swayed by the thought of video views… as it’s not an absolutely amazing puzzle game. I’m also a fan of games like Portal: Flash, SHIFT (although enough sequels already), Chronotron, and Timebot.
As you can see, and as would be expected, the games I like the best are ones with strong puzzle elements but also have a skill component. To me, that adds the challenge of solving and the ability to work towards optimization all in one.
What game(s) would you call your favorite and why?