Tag: jay is games
JayIsGames is a fairly well known site that specializes in reviews of indie games… flash, downloadable, mobile, even unity and html5. Each year, they compile lists of the top 20 or so games in each category for the year and allow their users to vote on their favorites. This year, in the category of Puzzle Platformer, This Is The Only Level 3 was voted #1 out of a group of 17 awesome games.
So thanks to Jay, his staff, and all his users for liking TITOL3! And mad love to John Cooney for allowing me to be part of the development.
Last March, I was fortunate enough to meet the entire Hero Interactive studio… Jared, Eric, and Steph. Cards were played, fun was had by all. Since then, I’ve done what I can to assist them on their games; my usual stuff… feedback, testing, walkthroughs. They seem to value my input and listen to my suggestions, which is always nice.
Today I was given the opportunity to test their long awaited BTTD. I’m not going to spoil anything or give much away… you’ll get to play it yourselves soon enough. But, what I really noticed was that I had very little to critique. It’s obvious right from the start how much work went into the game. Granted, they were able to learn from all the feedback from Pirate Defense… but actually doing it and doing it well is a feat worth praising.
What I will say is that the game is VERY hard. Like… VERY hard. At least for me. The easy levels are exactly that… easy. The medium levels aren’t hard either. But the difficulty jump on the hard levels is BAM. I spent a few hours messing around on a bunch of different hard levels, and beat exactly 1… imo, the easiest one (only hard until you figure out that specific level’s trick, something none of the other levels have). I’m hoping Jared will take some pity on me tomorrow and explain what I’m doing wrong to fail so miserably.
One note in my defense (read: an excuse)… I don’t juggle. If you watch my videos, you’ll notice every single TD video I have is no-juggle. The only times I’ve ever juggled is for The 100 on DTD and the 4-entrance spawn speed thing for DTD Pro, both of which were badge reqs that were 100% impossible to do without juggling. I will try something 100 times to try and do it without juggling (DTD Pro Scenario 23) before attempting it with juggling. I can juggle; I just abhor the micromanagement aspect of it… not to mention that I feel like I’m cheating every time I juggle.
So I don’t know how many vids you’ll be seeing from me on BTTD. I’d love to do them; I know Jared will feature them in-game and they’ll get a ton of views… I just don’t want to cop out and make juggling vids. Maybe he’ll appreciate my failures and accept my vids on easier levels… then take vids that other people make of the hardest levels with juggling and add those as well. It just really does feel like failure on my part, and that is not something I accept easily.
Sequel to Saunavihta, same concept, few new cool stuff added… and harder. Now you get Yeti’s that throw you and helium balloons that will raise platforms!
So, over the years, I’ve had an idea or two for a game. I’m not a developer. I also do not consider myself a good writer. Oh yeah, I really don’t enjoy level design that much. Because of this, I haven’t put much thought into taking any idea of mine and going forward with it. Until recently.
I was talking with Krayz, a good kid who I’ve become friendly with through Kongregate and FFR, about random game designs, and I happened to mention 1 concept 2-3 times… and he kinda went with it, saying that he could program it up. Which then put me on the spot to actually work on the hard parts… like plot and puzzles.
Since then, I’ve written the 1st half of the game, and have a good idea how it’ll play out. It won’t be very long, and it won’t be that hard. But it’ll be a little unique, and hopefully quite funny. The protagonist is a bit like Cyclops… he shoots lasers out of his eyes. You’ll have to wait a bit for more details than that. I’ll also mention that deep down, it’s a point and click adventure, and my mind hopes that it resembles Zeebarf’s games in terms of gameplay (it sure as hell won’t match in graphics though, sorry Krayz).
New physics puzzler, stacking game… ala Totem Destroyer or Redstar Fall. E-Motion! Has some cool new features, like changing gravity, spinning wheels on ropes, anti-gravity, bounce, and more!
Pack 1, Levels 1-20:
Pack 2, levels 1-20:
New Zeebarf point and click adventure, the 2nd adventure in the Favor world.
If you need any help:
New shooting game, with a twist. Instead of throwing grenades and killing bad guys ala Fragger, you’re shooting balls out of a cannon and destroying boxes, TVs, microwaves, and works of art. Only a few challenging levels, imo, but here’s the walkthrough if you need help:
So SaunaVihta is a great little physics puzzle game by Spelgrim. It takes the “click and remove blocks” concept in a bit of a different direction, where you now have to get a cold protagonist to the hot vapors of a sauna somewhere in the level. Snowmen and snowplows will try to stop you. Play it on YoArcade.net.
If you need help, I am of course here to assist:
Another week, another jmtb02 game. John Cooney and Joey Betz sure are busting them out quick! Another short but effective game, Warp Shot has you shooting balls through portals and collecting orbs before reaching your goal. All while recording how many shots it takes you. Each level has a par score, and if you need help reaching it (or less!), check out my videos:
I finished with 69 shots, or 9 under par. Oh yeah… I helped come up with the par scores for each level. I also named the game.
Pastel Games has been releasing a ton of new games recently… Covert Front 3, now a new series Space Oddity, and Tortuga 3 is coming very soon.
Space Oddity places you on a ship that gets busted up, and you have to repair it. It features all of the amazing graphics that Pastel is known for, but the content is a bit lacking. There are only a handful of items to find, most right in the beginning… despite having a whole lot of scenes. You’ll likely waste a lot of time clicking everywhere, when there is nothing to be found. There are also a few things to find that serve no purpose, like the mainframe password or the white border on some images. Hopefully this series will follow the Tortuga trend… not a very good game for part 1, but improves with each successive part. Also, this game features Pastel’s new inventory methodology (first featured in Covert Front 3)… which I find to be overly awkward, and 1-too-many clicks for each item you need to use.
Despite all of this criticism, this new series from Pastel has a lot of potential, so make sure to play the first part on BubbleBox today!
In case you get stuck…