Tag: Joey Betz
So today I have hit 50 million total video views. This is as per tubemogel.com, not what it says on YouTube, as YT’s view stats are lagged by 3-4 days. This is very cool stuff, especially given the time it took to go from 10 to 25 mil vs 25 to 50 mil (178 vs 209 days OR 11.86 vs 8.36 days/mil). This is almost a 42% increase in views/day, with an average of almost 120,000 per day over the past 209 days.
More stat milestones… This is the only level too broke 2 million, just edging Use Boxmen as my 2nd game to 2 mil; this also makes the 2 TITOL games #1 and #2 on my most viewed list all time. But to keep John’s ego in check, he still has less total views than his AG co-worker Joey (5.36 mil vs 5.39 mil)… barely.
Random other stuff: going to try and start posting daily again, if I can. This means not everything will be work related. Not sure if this is a good or bad thing.
The original list is from February. A lot has changed since then. There are 17 new videos in the Top 100. The 100th video viewcount increased from 58k to 93k. Total views from the Top 100 has increased from 22 mil to 33 mil. But other things remain the same… Armor is well in first, with BubbleBox still solidly second. Joey Betz is still my top dev, but John Cooney and Eugene Karataev are gaining. And the % of views from the Top 100 has decreased from 81% to 76%.
The trip started off wonderfully, with a 90+ minute delay before I even left. Got into SFO around 12:45 and waited for about 20 minutes until John and Joey’s plane landed. Got bag and left to get a BART into the city. Now, John grew up in this general area, so we trusted him with the simple task of airport navigation to the BART station… and instead we wound up doing a giant loop through a parking garage that put us right back where we started. At that point, I took charge, and we quickly made it to the train and eventually to out swanky hotel.
I guess I should note that I stayed in a suite with Dan, John, and Joey from Armor Games. Dan flew in on Friday to see some friends, so we were expecting him to be at the hotel and get us access to our room. But apparently he was 20+ minutes away, driving an ’82 pick up truck for some reason. We wait and eventually Dan arrives. Our room appears to be too small for 4 people, so Dan decides to get us a swankier suite with plenty of extra space. And a freakish lack of outlets.
Not too much interesting stuff took place in the room… we were pretty tired from the trip in, and took an hour or two to relax before the party that night. Then I get a phonecall from a developer I know, benologist… except I don’t remember giving him my number. He wants to bring another guy I know, who makes music, to the party. Dan, being the nice guy he is, allows this. Except beno called me from a hotel, didn’t tell me his room number, and I couldn’t remember his last name to get connected to him room from the hotel staff.
We head to the party, which is next door to where last year’s Armor Party was. I volunteered to go with Dan in the ghetto cruiser. Thankfully, I did not die. The party was solid. About 30 people, many of which I knew already… few I didn’t. Had a few beers, some food, good conversation. All in all some good fun. With dinner over, it was off to a nearby bowling alley for some heated competition with big prizes.
Me, being the giant douche that I am, brought one of my bowling balls with me from LA… along with my shoes. This did not wind up helping me, as I bowled like complete crap. But, developers tend to not be the most atheltic people… so I still handily won. Everyone seemed to be having a good time, which was the most important thing anyway. The top 5 scorers were put into a drawing for 5 prizes… basically as a method of preventing me from getting the top prize automatically. I really wanted that NetBook too. Instead, that musician that beno brought along wound up getting it… grrr. On the other hand, I now own a DSi… but apparently it does not come with games? Not sure what to do about this, but I’ll figure it out.
After we finished bowling, we still hung around and talked for a bit at the lanes. Then walked back to our hotel with a drunk Weasel (not the Thing-Thing one, the Frantastic Contraption / Streambirds one). We were going to have a nightcap with him at the hotel bar… sadly it was already closed. He left, and we went up to bed.
Not too bad of a first day, in spite of the 5am wake up. Will have storytime on Day 2 later, along with commentary on FGS.
by Tass on Feb.19, 2010, under ArcadeTown, armor games, BubbleBox, Candystand, Flash, Game, jmtb02, Joey Betz, kongregate, newgrounds, NinjaKiwi, NotDoppler, Pastel Games, Statistics, youtube, Zeebarf
I spent some time on 2/17/10 compiling a spreadsheet of my top 100 videos, their aprox viewcount (rounded down to closest 1000), sponsor, developer, and whether the video was featured in-game or not. From there, I tabulated the top sponsors and the top developers (only calculated devs with 3+ videos in top 100, unless they have 800k+ views).
I have 450+ total videos, so this is less than 25% of my total videos… but these 100 account for over 22 million of my 27+ million views, so they are a fairly accurate representation of the whole. Obviously, the farther down the list you look, the less accurate it is (like LegitGames having 1 video on there, but they have 2 others that just missed the cut).
Any questions or additional data you guys would like to see? I did not include the raw list of top 100, nor did I do any analysis of in-game vs not in-game. And TITOL2 is not counted in this list for Armor or jmtb.
I know I say how awesome the guys at Armor are… but it’s hard to stop when they keep doing awesome things for me. About 5 months ago, I wanted to say thanks for everything they’ve done to help me in this industry… so I sent them a candy gift basket. It was extremely well received… but if you ever run into Joey and see his eye patch… it was a candy basket related incident; so my bad on that.
A few days ago, Dan asked me for my address. I was quite curious to know what I was being sent; W-2 came to mind, or a t-shirt. The address that I use is actually Whorli’s parent’s house (which is 3 houses down from where I actually live). This morning, Whorli’s dad came by to drop off 3 packages that had arrived… a hanukkah gift from my mother, some weeaboo stuff from a Japanese girl for Whorli, and a giant f-ing box from one Daniel McNeely. This is what he sent me:
I had a feeling that I would eventually get a gift basket from Dan & Crew… they’re the type of guys that will not forget a present, and will want to return in kind. But I’m blown away by the quality of this basket. I already put down the jerky, which was honestly dried and salted heaven in a pouch. I will be nursing one of the brews later tonight while eating some of the pepperoni and crackers. Some of the items don’t agree with my Brown Diet pallet… but they’ll find a nice home with Whorli’s family.
So once again… I give my sincere and public thanks to Dan, John, Joey, Larry, and everyone else. I owe hugs for this one, which will be given out at FGS (if I don’t see you guys before then).
So I was talking to Greg today (Kongregate’s Greg)… and it came up that there haven’t been many great games released recently. Laments were had about lack of sponsored games and lack of video views. Tears were shed (probably… Greg’s that kind of guy). He then asked me what the guys at Armor were working on, and the list of stuff I gave him surprised me when I looked at it.
Armor has 5 full-time flash developers. This is what they’re working on:
Tony: Shift 5 & a spoof TD game based around his spoof RPG game
Con: The Last Stand: Union City
Krin: nothing official, but his forum’s moderator posted that he’s working on a Sinjid sequel
John: FlipSide, a mini-game compilation akin to FSF meets Simon Says… I have a feeling the title will be changed before release… I haven’t played it, but from my understanding of the game, the title doesn’t seem to fit that well.
Joey: that phuzzle that I mentioned in an earlier blog, plus he mentioned some sequels in an ArmorBlog interview.
Now, what does this all have in common? Not a single original idea in the lot… every single one is a sequel (I’m stretching a bit on John’s game, but go with it). This seems to be a big trend in flash games recently… very few new ideas, lots and lots of sequels / title re-works. BTD4, BTTD, CycloManiacs 2, Perfect Balance 2, Epic Quest, etc etc. I could give a very long list.
There’s nothing wrong with sequels. It’s far easier to come up with 1 great idea and then capitalize on the success of that game by releasing sequels. But you can only rest on your laurels for so long… it’d be nice to throw some new concepts in now and again. Console games have been doing it for years. My fear is that this is some sort of early warning bells for the start of the industry’s decline. I’m likely being paranoid, and this just happens to be a lull time, but I’m mostly dependant on ad revenue from video views to live… so forgive me my paranoia.
What are your thoughts on flash game sequels? Are you happy to see a 5th SHIFT game or 4th Bloons TD game? Where would you like to see these top developers spending their time? I’m a bit torn on it myself. This is something I’ve told more than one developer: Sequels have name recognition. That can be a good or bad thing (or both to different people). People KNOW what Sonny is; they aren’t going to play Sonny 3 if they didn’t like Sonny 1/2… even if Sonny 3 is 100x better. So you’re immediately alienating part of your potential player base. But, there is the other half… those who will immediately play it because they recognize it and like it, and portals that will host it for the same reason. With a non-sequel, players have no bias… they see a name, a picture, and a rating and decide if they want to try the game out or not. There are obvious pros and cons to both, depending.
Most of you are now asking yourself, “Who is John Cooney?” John is more commonly known as Jmtb02 (John MounTain Bike 2002 *snicker*), and he is the Head of Game Development for Armor Games. Basically, he gets paid to go to an office and make flash games as well as oversee the progress of the rest of the in-house team. Now, why is he a machine? Since 2002, John has pumped out over 50 games. Think about that… FIFTY different games. Granted, there are a solid number of sequels, so you’re really talking 30-35 original concepts. But that is still an insane number of ideas that have not only manifested in his mind… but actually been worked on through to completion and release. So I tip my cap to this crazy machine of a developer. He also happens to be a really cool dude… just don’t IM him randomly with nothing to say, he doesn’t like that (really, we ALL dislike it… but again, topic for another day).
Also, a slightly disappointing development took place this week. John released his newest game, I Hate Traffic, to much fanfare and rejoicing. The disappointment is that I had been talking to him for a few weeks about the progress on the game… but apparently there was some miscommunication between us that led to him releasing it without giving me an opportunity to test it, give feedback, and get a walkthrough prepped. In the scope of things, no biggie, but it was a bit disappointing in that the game wound up being released with a memory leak in it that I spotted within 5 minutes of playing. John found it quickly after I described what I thought was causing it, and it was promptly fixed… but I’m sure everyone would have rather caught it before it was public.
In more Armor Games news… I’m REALLY looking forward to getting my hands on Joey’s upcoming puzzle platformer (or phuzzle, I forget which). I can just picture Joey sitting in his chair, lollipop stick embedded in his keyboard, cackling at my inevitable frustration from his devious creations.
I really don’t think I can say it enough times… the guys at Armor are amazing. Not only were they the first guys to work with me on walkthroughs, but they continue to help me out and hook me up. I was just trying to assist John and Joey, giving some feedback and advice on their upcoming games… and Dan sends me a nice chunk of cash. Completely out of the blue. I’ve tried to do what I can to return the favors… running Poker Night in San Fran, sending a Candy Basket… gotta figure something else out now. Maybe they want bowling lessons?
So, yeah. Make sure to play all your games on Armor, because they’re the coolest guys I know (note: nothing against all the other really cool guys I know and work with). And check out Joey’s game that I helped out on, The Competitor.
Another week, another new game created in-house by Joey Betz and John Cooney of Armor Games. This is 2 weeks in a row now they’ve started a game on Monday and released it by Friday. Last week it was Demolition City (just Joey)… this week it is nanoTank. Both games are really cool concepts, but you can see that only a week was put into them… mostly in the level design. There is a bit of a lack of creativity to them, but that is to be expected. Mostly, I’m nick-picking. In actuality, I’m hoping that a month or two from now they go back to these games and create sequels from them… adding harder and more creative levels, new feature sets, and level editors.
nanoTank puts you in the role of a long tank with a big gun. Your goal is to make it to the other side. Simple? Not quite. Falling objects, spikes, and timed gates are there to stop you. Plus, there are 5 stars per level and a speed time to achieve on each level. Plenty of challenge for the gamer that just HAS to do everything.
In case you get stuck, here is my walkthrough showing how to beat each level in under the par time:
Play the game now on Armor Games!
New game in the “blow stuff up” genre… I’d call it a cousin to games like Fragger or Roly-Poly Cannon. Place bombs on certain pieces of a building to demolish it under a specific height. Pretty fun, not too hard, and over too fast. I suspect there will be a sequel. Could also use a level editor!