My first game is up for bid on FlashGameLicense.com (FGL). Ditloid is a word-based logic puzzle game where you are given a number and the 1st letter of each of the words in the problem, then you have to deduce what the puzzle is. Such as 60 S in a M would be 60 seconds in a minute. The game features 100 levels spread across 3 difficulties. There are 2 forms of in-game hints, plus a walkthrough. All 100 levels are open from the start, and you can freely skip from 1 to the next. The game IS hard; it’s not something you’re going to complete in 1 sitting… it’s a game where you take a few puzzles with you, and maybe the answer to one of them pops into your head 3 hours later with a sense of “ooooh! nice.” and accomplishment.
Anyway, hopefully it sells for some good money. Krayz did a great job on the programming and dealing with my never-ending list of bugs and changes.
Since tons of people want to know about FFR… I got an email from Synth last night that he was indisposed and would hopefully have the site up by Monday. So we’ll see.
My full team is now assembled. As mentioned, Krayz is on programming. Now on board… Kfosh for art and KgZ for music. Kfosh’s art is absolutely perfect for what I’m looking for. As soon as I saw his portfolio, I knew he was the artist for this game. And KgZ… well, James is just a really talented kid who I try to help (and benefit from) as often as I can. He’s my go-to guy when I need to replace in-game audio with something else. Anyway, his usual jazzy style isn’t what this game will feel like, but I’m quite confident in his talent and ability to create something awesome for the game.
Maybe in the coming weeks I’ll reveal the name, so that I can stop calling it “the game”. But not yet.
Last summer I was planning on working on a point and click game, but gave up on it because I wasn’t a big fan of the script that I was writing and where it was going. However, recently, many different people have brought up the point that I have some extra time available and should consider making games, in addition to my other stuff. A few days ago in Impossible is Nothing (our Kong chatroom), we were discussing box2d games and how they make lots of money without having much in the way of original content. So I jokingly shot out the first idea that popped into my head for a funny box2d game. Add in a few hours of planning and refining the concept, and I now have my first game under way.
I’m still searching for an artist, but my buddy Krayz will be doing the programming for the game, and I’ll be hiring someone for a custom audio track or two as well. This game is going to be a test, all around. Do I like being in charge and designing my own games? Is the profit worth the time investment? How much time will I need to invest? Should I do my own level design, or outsource that too? Lots and lots of questions, and hopefully they can be answered in the next 4-6 weeks without me losing money. :)
I don’t want to do an open development, because this is my first project. I want to get it right and focus on it and not have to worry about blogging about it. However, I’ll give updates here and there. I’ve run the concept by a few people… both industry and family, and after refinement it’s gotten positive responses. So if I do a good job on the design, it should do well. The one thing I know is that this project won’t be scrapped like the point and click. This game IS getting made.
So, over the years, I’ve had an idea or two for a game. I’m not a developer. I also do not consider myself a good writer. Oh yeah, I really don’t enjoy level design that much. Because of this, I haven’t put much thought into taking any idea of mine and going forward with it. Until recently.
I was talking with Krayz, a good kid who I’ve become friendly with through Kongregate and FFR, about random game designs, and I happened to mention 1 concept 2-3 times… and he kinda went with it, saying that he could program it up. Which then put me on the spot to actually work on the hard parts… like plot and puzzles.
Since then, I’ve written the 1st half of the game, and have a good idea how it’ll play out. It won’t be very long, and it won’t be that hard. But it’ll be a little unique, and hopefully quite funny. The protagonist is a bit like Cyclops… he shoots lasers out of his eyes. You’ll have to wait a bit for more details than that. I’ll also mention that deep down, it’s a point and click adventure, and my mind hopes that it resembles Zeebarf’s games in terms of gameplay (it sure as hell won’t match in graphics though, sorry Krayz).