Tasselfoot

Tag: nudge

When Games Feel Like Sex

by Tass on Dec.11, 2009, under armor games, Candystand, Personal, Random Stuff, Walkthrough

I was just chatting with some of the fine folks in Kong chatroom Impossible is Nothing (IiN from now on) about how I didn’t know what to write about. Everyone was working on optimizing Wake Up The Box, which just got badges… so we moved on to discuss optimizing other games. Nudge was just released on Armor, so I challenged anyone to beat it in 24 hours without using my walkthrough… since even with the help of Rubix and 3 other people, it took us over 2 days to beat it.

I pulled Rubix in to back me up on how challenging a 24-hour 1st time completion of Nudge would be, and we started to reminisce about how amazing it was when we finally beat the final level (which took over a day, working together on strategy). To beat it, we had webcams set up so we could see each other’s strategies and discuss them in real time. When we did finally beat it, it was on Rubix’s machine, with me lending a 2nd pair of eyes through the lens. I’m pretty sure it was my best gaming moment to date. Not because it was the hardest thing I’ve ever done (I doubt it was)… but because of the massive undertaking it was, how god damn long the level wound up being, and because it was completely a team effort. It was pretty euphoric. (Here’s the level solved, if you want to see how crazy it is.)

From there, we moved on to discussing our favorite optimization games and creativity amongst game design within the Armor in-house dev team. Bix and I desperately want a 3rd TBA game and Zerris won’t ever shut up about how his Seppukuties levels are a gift from god (and to be fair, they’re really awesome).

So please share with me any gaming experience you’ve had that was as good as sex (and if you’re a virgin, just imagine what sex would be like). Also feel free to stop by IiN and say hello if you’re into high-end flash game strategy discussions and optimization.

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Upcoming Game – Nudge! On Candystand.com!

by Tass on Jul.24, 2009, under Candystand, Upcoming Games

Nudge-MainMenuComing soon to a Candystand near you is Nudge, a tasty morsel of Atomic Cicada puzzley goodness. It starts off as your standard “push” puzzler… move the object through the obstacles and to the exit. Sometimes baddies will try to stop you. But then it throws some new stuff at you. Purple and Green blocks that mirror your horizontal or vertical movements? That’s been done once or twice before, but is still fresh. But you may be asking yourself, “Self, why is this game called Nudge?” And that is what sets Nudge apart from other similar games. If you are 1 block away from a purple or green block, and you move towards it, it will Nudge you back a space. So you wind up not moving, but the blocks move a whole row. This creates a whole new world of possibilities for level creation.

Atomic Cicada is known for hard puzzle games, such as Minim or Grid. Nudge fits the bill. As I told Candystand’s Head of Game Development, Dave, “Nudge is hard. Really hard. Kick your grandma in the kidneys hard. But it’s still fun. As if grandma were a cartoon of herself.” You’ll be pulling your hair out, but you can’t stop playing because of the cute little creature you control and the catchy background music and sound effects.

Lastly, because I know you’ll want to explore the Nudge world a bit more, and create devilish puzzles yourself… Nudge comes complete with a level editor.

Look for Nudge soon of Candystand.com, and for my walkthrough of it at the same time! Here are a few more teaser screenshots of the game to whet your appetite:
Nudge-Level6Nudge-Level21

-Tass

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