Tag: sacred seasons
Monday started with 7am polka. Not too bad of a way to start a day, all things considered. However, we apparently forgot to turn on the heat in the room… and I was a frozen Tassicle. I finally got out to bed around 7:40, showered, and we were off for some breakfast sandwiches at 8am.
Yummies consumed, we hailed a cab and reached FGS by about 8:45. Check in, free t-shirt and other goodies, and we quickly entered the main room to catch the end of Jameson’s (CEO of Mochi) opening remarks.
I’ll save my commentary about FGS for a 3rd post, and stick to narration for this post. For the 9:00 session, I went downstairs to the “dev room” and listened to stories about the making of Canabalt and how Nitrome went from barely being able to eat Ramen to having an office of 10 people. At 10, I went back upstairs for a panel on about microtransactions by owners of MTX platforms. The 11:00 hour was a “state of Adobe” presentation, and since that was highly technical and of no use to me, I used that time to network in the hallway. I talked to tons of people, including Zeebarf, Crazy Jay from MaxGames, John from CrazyMonkeyGames, Lars from King, and many, many others.
After that was lunch, which was some uber-fancy box lunch nonsense that made Simple Tass cry. I sat with ConArtist and his Aussie possie, and we chatted about a bunch of interesting stuff. Towards the end of lunch, I moved to the “Kongregate” table, and met AlisonClaire, Ducklette, and a few other newer staffers who I hadn’t met before; Greg Weir was also at the table and 2 gentlement from EA Games. My position as someone who never will be made a mod on Kong was affirmed many times over. My dreams are officially ruined. Lol.
The 2nd annual Mochis followed lunch, and some cool games won awards… including Sacred Seasons. Had Jamie told me that they won (winners knew ahead of time), I could have accepted the award for them. Given I’m a mod in the game and whatnot. Oh well. Also, Mechanarium has some crazy sexy art.
2:00 and 3:00 were 2 more panels about making money… one by devs who made craptons of money by not going the sponsorship route, and one by sponsors pleading for devs to get their games sponsored. Greg was one of the speakers on the sponsorhip panel (moderated by another one of my Polish panel members, Jared Riley… ) and totally kicked ass. 4:00 brought a short break, which was filled with more networking, mostly with Andrew Sega (who made Mytheria, amongst other things).
The final session I attended was by Sean Cooper, and made no sense to me… but many devs said it was brilliant. So I’ll assume it was. With the end of the summit was the start of the after party. Buses were provided to transport us from one location to the other, and I spent my time talking with a man named Lee from Adobe who either made Flash Player or updates it. Basically, he’s really cool and seemed to be interested in my little niche market.
1 paragraph summary of the after party: Zynga failed horriby at planning it. Full rant in FGS post. However, I did manage 2+ hours of hardcore networking, although I’m not sure how many of the people I talked with will actually have any benefit from working with me. Except Martine from Spil and the 2 fine Fins from Frosmo. Also, I “may” have changed Greg Weir’s opinion in regards to in-game walkthroughs. I am a master wordsmith!
Most of the cool people left the after party around 7 or 7:30, while I stayed til about 8:30. At which time, I joined the cool people 1 block over at what i’ll refer to as the after after party. This group included the guys from Armor, ConArtist, the Hero Interactive folks, Greg and Alison, John from CMG, Zeebarf and EntropicOrder, a random dev who made a bunch of games I’d never heard of… and then cameos by Sean Cooper, the Nitrome guys, the Thing-Thing guy, and a few others that I can’t recall. This party wound up breaking up around 12:30. At which point we walked home, slightly in the wrong direction because Greg and Alison suck at direction giving, set my alarm for 4:30, and fell asleep.
Posted to my Sacred Seasons UWA speedrun vid (which is now sorely out of date, given the levels some people are… but even with that same group of 5 we were doing 1 minute faster, anyway):
“may i have the account please ? ^.^ i’d appreciate it very much . main:Savage level 138 alt:Desert Bandit level 16 lol ”
-My SS account is linked to my Kongregate account. It can only be played via Kongregate. To get access to my SS account, you’d have to have access to my Kong account. So, uh… strike 1.
-I’m a moderator on SS, assuming they haven’t de-modded me for inactivity. Kinda would be a slightly abuse of trust to give away my account when it has the ability to kick/ban people. Strike 2.
-While it’s no longer one of the highest leveled accounts in the game (I was #1 at one point, now #24), it’s still got to have some worth to it… level 560+, great class, name recognition, sacred sword + over 40,000 gold. To just give it away would be silly. Strike 3.
-And just to rub it in a wee bit more, I have no idea who this dude is. If I was, for some crazy reason, going to give my account away… I’d give it to someone I know, like, and trust.
-Oh yeah… that weird chibi emoti-face thing. WTF is that. And lack of any sort of spacing/capitalization formatting.
-6th and final reason: Tasselfoot Theory of Usernames strikes again.
So congrats 2010azam, I haven’t seen a comment that retarded on one of my vids in a long time.
So, I haven’t really decided what I want out of this site. Is it a depository for my walkthroughs? Is it a place for me to talk about recently released or upcoming games? Do you care about what I do in my personal life? Beyond that, I only just started to advertise this site at all, via annotations in my Bloons Tower Defense 4 vids. I’ll continue to do this, hopefully starting to drive some traffic to the site.
Basically, for the 30-40 people that actually check this… what do you want out of this site? Please post comments as to what you want me to post about and what you don’t want me to post about. I’m thinking about putting up more random content, about stuff I do and about upcoming games (with developer/sponsor permission, of course).
On that front, I’ve spent most of the past 6 weeks playing Sacred Seasons, a flash-based MMO that is free to play. I’ve quickly risen to one of the highest levels in the game (probably top20), became a moderator, and am working to assist on balance/gameplay. I find it amazing how all of my addictions turn into jobs… shocking, awesome, and amazing.