I decided to try out a game I thought would be hard and see how it went. Take a look.
Don’t think I ever wound up posting about my car… but about a year ago I purchased a 1994 Chevy Cavalier. It’s turquoise. My car is very ugly. But it only had 20,000 miles on it, and still only has 23,500. Not bad for being 17 years old.
My car is now far less ugly, thanks to this sexy custom license plate I purchased through the PA DMV (Pennsylvania Dept of Motor Vehicles):
I am now officially a baller.
I was trying to come up with some new way of looking at my data last night, and this is the result. I went through YouTube’s Insight and noted my monthly views, starting with January 2008… when I only had 3 videos! From there, you can see my growth over time along with the ups and downs. Added into the totals for Nov 10 – May 11 is my monthly 5min.com view data (Jun 11 to present accounts for 150k-200k/mo, but I didn’t add them in).
Totals about 119 million views. Plus another 2 mil so far for Nov and another 1 mil for 5min across Jun-now gives ~122 million total views to date.
This happened almost 2 months ago, but I’ve held off on posting about it…
To explain: On YouTube, there are now many ways to get ads on your videos: individual video partnerships, account monetization partnerships, and full partnerships. Then, if you’re a full partner, you can apply to become a content management system partner (CMS), which allows you to bring other channels into your partnership. These are commonly referred to as “content networks”. Machinima’s is the largest… and I talked about them wanting me to join their network months ago. But TheGameStation, Yeousch, IGN, and others also have networks.
For many gaming channels, joining a content network is the only way to monetize your videos. This ranty video explains why. However, for me, as a full partner already… I could be choosy with joining a network. IGN contacted me in August, asking me to join. I was hesitant, but always open to listen. I liked their offer and terms, as they appeared to only provide value and have no potential downside. So I accepted.
I’ve seen my numbers for September, and so far things are as I expected: I’ve gone from ~10 subscribers a day to ~70 and my eCPM increased about 20%. Not too bad for having to change absolutely nothing about my operations. I can only hope that they continue along these lines, and that I don’t have another 5min situation (where things are good for 1-2 months and then start sucking).
I’ll keep you guys updated if anything fun happens through IGN. And I’ll have some stat updates soon as well.
I get asked all the time where I came up with my username. Apparently I’ve never explained it in a blog post before. So I’ll do that. Tasselfoot is a bastardization of the name of a character from Dragonlance. Dragonlance is a campaign world for Dungeon & Dragons that is most popular for its book series. That world is similar to many fantasy worlds… humans, elves, dwarves, gnomes, mages, fighters, clerics, etc etc… however, there is a race that is completely unique to the planet Krynn (Dragonlance’s world).
Kender are small; similar in height to dwarves or gnomes… but thin like elves. What makes them different is their wanderlust and general level of curiosity and wonder about everything. They also have a penchant to “borrow” items that they find interesting, which often gets them into trouble. Kender are so curious that they are incapable of fear. But I digress (you can read up on everything Kender on the Kencyclopedia).
The most famous and well known Kender is named Tasslehoff Burrfoot. He’s my namesake. Back in high school (2001 or earlier, not sure when exactly anymore), I decided to change my main username, and I was a big D&Der at the time, and Tas (the shortened version of Tasslehoff in the books) was my favorite character. This is back when AOL/AIM limited you to 10 characters for a username still… so I did what I could to be creative in coming up with a Tas-related name. However, I didn’t double-check and accidentally flipped the L-and-E and made it Tasselfoot instead of Tasslefoot. Oh well. Tassel is the correct spelling of the stand-alone word, so I just say that I did it on purpose . Don’t tell anyone that I screwed up!
But that’s where my name comes from. If you like fantasy novels and are interested in a series that reads somewhat like a dumbed-down Lord of the Rings… I’d highly recommend reading the original Dragonlance books, the Chronicles trilogy (I’d read a few other books as well before reading the 4th Chronicles novel, such as the Legends trilogy). If you enjoy those, you can do the research to find out the order in which to read the hundreds of other Dragonlance novels in.
Been a while since I posted about bowling. Have been fairly consistent over the past few months. Averaging 219 across both leagues… 216 in 1, 222 in the other. Had a 786 with a 289 last week. I broke my performance down by month and by game, which is kind of interesting:
High game: 290, Low game: 170. 21 games of 250+, 34 games sub-200.
And, below the fold you can find my full series data for the entire year:
Just shot a 791. Best series ever.
1st game, 247: XXX 9- (left a weak 7-pin and then my foot slipped when i went to shoot the spare) X 9/ XXX XXX
2nd game, 290: 9/ (light mixer, all the pins shot to the right, none took out the 10-pin) XXXXXXXX XXX
3rd game, 254: XXXXXX 9/ (decent half-hit, messenger came across into the 7-pin but didn’t knock it down) 9/ (little too much hand, high hit, left 6-pin) 9/ (solid hit that was a bit flat, left a wobbling 5-pin) XX7
Needed either the 7th or 9th frame of the 3rd game to carry for an 800. Or not to have slipped on the 4th frame spare attempt of the 1st game… but who would have known I’d have had a shot at 800 at that point?
Overall, 17 strikes in a row between 2nd frame of 2nd game and 6th frame of 3rd game… that’s a record for me. 23 strikes in 24 throws is also a record (6 to end game 1, 10-pin in 1st frame of game 2, 17 in a row). I am pretty sad that I didn’t get my 1st 800, as I have no idea when I’ll ever have a night like tonight again… but I can’t be too upset with my best series ever. I got crazy good carry, although I was hitting high flush on almost all my shots… few half-hits that still easily carried out the 7-pin and a few high-hits that took out the 6 or 8 pin.
I first started making money off my videos in April 09. From that time until 2.5 weeks ago, I had a total of 6 days over $xxx.xx (where that is an arbitrary number that I won’t share). In the past 16 days, my combined YT + 5min revenue has been at least $xxx.xx all 16 days (and will be over today as well).
Of those 6 prior days, my overall highest single day ever had been 137% of $xxx.xx. In the past 15 days, I’ve been over that 137% value 7 times (and may or may not be over it today… won’t know until tomorrow). That means my SEVEN best days ever, in almost 2 years, have all taken place in the past 15 days.
A Happy Tass I Am.
I first compiled this list back in May, and felt it was time to update it. I followed the same procedure… typing Walkthrough into YouTube search and then going through page after page of videos. This time around, I limited it to 1+ million views in 5 or less videos, instead of allowing in walkthroughs done in 40 parts. The list has grown from 18 to 36 in the past 7 months:
Red Remover remains the dominant king, and the game’s Player Pack joins the ranks too. Poptropica has grown from 6 to 9 entries on the list. JohnnyK’s games have grown from 2 to 5 entries. We now have 2 “random” entries on the list… walkthroughs done for random flash games that aren’t the developer, sponsor, or me. Games done by me have grown from 8 to 14 entries.
The trend remains the same though… Poptropica, Phuzzles, Puzzle Platformers, and Physics. And we get to add a Point and Click to the list too, just to keep the ‘P’ genres intact. Oh, and as a note, I added in 5min views to games done by me.
Colin Cupp from Mochi Media emailed last week about doing a guest blog on MochiLand. Now since I love feeling needed and important… and any excuse to get my name out to other communities in the industry is a plus… I readily agreed. After a bit of back and forth on the topic, I got to work on some simple game polish tips for developers. When you read the article, I’m sure you’ll think to yourself that I’m retarded and everything I said was common sense… and you’d be right. However, game polish IS common sense. That’s all it is, logical thought about a game after it’s almost entirely finished (like packing for vacation, then running through a checklist in your head to figure out what you forgot… because you KNOW you forgot something).
Anyway, check out the article and let me know what you think.