Tag: Tasselfoot Studios
Bidding ended last week, and the game is now LIVE on GamesButler.com. Big thanks to Dom for the sponsorship, quick payment, and quick add to his site.
And, of course, if you need help… here’s the walkthrough. But be warned, you may accidentally see the solutions to levels other than the one you want.
My first game is up for bid on FlashGameLicense.com (FGL). Ditloid is a word-based logic puzzle game where you are given a number and the 1st letter of each of the words in the problem, then you have to deduce what the puzzle is. Such as 60 S in a M would be 60 seconds in a minute. The game features 100 levels spread across 3 difficulties. There are 2 forms of in-game hints, plus a walkthrough. All 100 levels are open from the start, and you can freely skip from 1 to the next. The game IS hard; it’s not something you’re going to complete in 1 sitting… it’s a game where you take a few puzzles with you, and maybe the answer to one of them pops into your head 3 hours later with a sense of “ooooh! nice.” and accomplishment.
Anyway, hopefully it sells for some good money. Krayz did a great job on the programming and dealing with my never-ending list of bugs and changes.
Since tons of people want to know about FFR… I got an email from Synth last night that he was indisposed and would hopefully have the site up by Monday. So we’ll see.
I’m starting to get worried. All our stuff is leaving on a big truck on the 22nd. Need my desktop back before then, if only so we can get it on the truck. Don’t want to have to shell out hundreds of bucks in shipping.
Developing 2 small games in addition to the big one. One should be finished the week… it’s a popular type of word/logic puzzle, but I’ve never seen it ported to flash. So I’m doing it, and slapping 100 puzzles in it. Doubt it’ll do that well… but it’s the type of game I’d enjoy playing, so that’s why it’s being made.
The other is another satire game with Benologist. It’ll be less “omg complete joke” and more of obvious satire but still fun to play / challenging puzzles. Most of the puzzles are done… need to write the script still. And Beno is busy until July (as I am, sort of, with the move)… so that game will be made in early July.
My full team is now assembled. As mentioned, Krayz is on programming. Now on board… Kfosh for art and KgZ for music. Kfosh’s art is absolutely perfect for what I’m looking for. As soon as I saw his portfolio, I knew he was the artist for this game. And KgZ… well, James is just a really talented kid who I try to help (and benefit from) as often as I can. He’s my go-to guy when I need to replace in-game audio with something else. Anyway, his usual jazzy style isn’t what this game will feel like, but I’m quite confident in his talent and ability to create something awesome for the game.
Maybe in the coming weeks I’ll reveal the name, so that I can stop calling it “the game”. But not yet.
Last summer I was planning on working on a point and click game, but gave up on it because I wasn’t a big fan of the script that I was writing and where it was going. However, recently, many different people have brought up the point that I have some extra time available and should consider making games, in addition to my other stuff. A few days ago in Impossible is Nothing (our Kong chatroom), we were discussing box2d games and how they make lots of money without having much in the way of original content. So I jokingly shot out the first idea that popped into my head for a funny box2d game. Add in a few hours of planning and refining the concept, and I now have my first game under way.
I’m still searching for an artist, but my buddy Krayz will be doing the programming for the game, and I’ll be hiring someone for a custom audio track or two as well. This game is going to be a test, all around. Do I like being in charge and designing my own games? Is the profit worth the time investment? How much time will I need to invest? Should I do my own level design, or outsource that too? Lots and lots of questions, and hopefully they can be answered in the next 4-6 weeks without me losing money. :)
I don’t want to do an open development, because this is my first project. I want to get it right and focus on it and not have to worry about blogging about it. However, I’ll give updates here and there. I’ve run the concept by a few people… both industry and family, and after refinement it’s gotten positive responses. So if I do a good job on the design, it should do well. The one thing I know is that this project won’t be scrapped like the point and click. This game IS getting made.