Tag: unreleased games
I’ve started work on Tass Approved GAMES, the portal side of this site. So far, I have 1 game up for you… a personal favorite… This Is The Only Level by jmtb02. I’ll make sure to keep everyone up to date as I continue to add more games to the site (I’ve got about 70 picked out so far). As I’ve mentioned, I’m open to suggestions on future games to add. I’m also open to suggestions and constructive criticism for the page layouts. So please post comments telling me what you like, what you don’t, and why.
To go along with the games, I’ve added a walkthrough section to the site. I’ll try to add a walkthrough for every game… even if I didn’t make it.
Thanks and enjoy TITOL! A small fairy has told me to be on the lookout for a sequel in the coming weeks. PLAY THIS IS THE ONLY LEVEL NOW.
Last March, I was fortunate enough to meet the entire Hero Interactive studio… Jared, Eric, and Steph. Cards were played, fun was had by all. Since then, I’ve done what I can to assist them on their games; my usual stuff… feedback, testing, walkthroughs. They seem to value my input and listen to my suggestions, which is always nice.
Today I was given the opportunity to test their long awaited BTTD. I’m not going to spoil anything or give much away… you’ll get to play it yourselves soon enough. But, what I really noticed was that I had very little to critique. It’s obvious right from the start how much work went into the game. Granted, they were able to learn from all the feedback from Pirate Defense… but actually doing it and doing it well is a feat worth praising.
What I will say is that the game is VERY hard. Like… VERY hard. At least for me. The easy levels are exactly that… easy. The medium levels aren’t hard either. But the difficulty jump on the hard levels is BAM. I spent a few hours messing around on a bunch of different hard levels, and beat exactly 1… imo, the easiest one (only hard until you figure out that specific level’s trick, something none of the other levels have). I’m hoping Jared will take some pity on me tomorrow and explain what I’m doing wrong to fail so miserably.
One note in my defense (read: an excuse)… I don’t juggle. If you watch my videos, you’ll notice every single TD video I have is no-juggle. The only times I’ve ever juggled is for The 100 on DTD and the 4-entrance spawn speed thing for DTD Pro, both of which were badge reqs that were 100% impossible to do without juggling. I will try something 100 times to try and do it without juggling (DTD Pro Scenario 23) before attempting it with juggling. I can juggle; I just abhor the micromanagement aspect of it… not to mention that I feel like I’m cheating every time I juggle.
So I don’t know how many vids you’ll be seeing from me on BTTD. I’d love to do them; I know Jared will feature them in-game and they’ll get a ton of views… I just don’t want to cop out and make juggling vids. Maybe he’ll appreciate my failures and accept my vids on easier levels… then take vids that other people make of the hardest levels with juggling and add those as well. It just really does feel like failure on my part, and that is not something I accept easily.
-I’m going to try and post to this at least once a day… with random updates of the Flash world or my life.
-Been recording vids of Rudy Sudarto’s newest upcoming game, Epic Quest. It’s grindtastic… as you’d expect from Rudy. Probably will do ok; not amazing, like the EW series did.
-Still playing lots of Sacred Seasons. Am currently level 472. 2 people are a solid bit ahead of me, and then I’m shifting back and forth with 2 others for 3rd-5th. I’m over 100 levels higher than the 2nd highest person of my class, which is nice.
-I’m already looking forward to FGS… 4 months from now.
-I say that I like cake, but I actually don’t really like cake. Cake is too dry and fluffy. I have weird salivary glands or something; tons of foods taste dry to me, and I need lots of condiments or liquids with my meals. This is not to say that I don’t like cake-like products… I greatly enjoy brownies, which are richer and moister than cake. Not to mention cookie cake and ice cream cake.
So, over the years, I’ve had an idea or two for a game. I’m not a developer. I also do not consider myself a good writer. Oh yeah, I really don’t enjoy level design that much. Because of this, I haven’t put much thought into taking any idea of mine and going forward with it. Until recently.
I was talking with Krayz, a good kid who I’ve become friendly with through Kongregate and FFR, about random game designs, and I happened to mention 1 concept 2-3 times… and he kinda went with it, saying that he could program it up. Which then put me on the spot to actually work on the hard parts… like plot and puzzles.
Since then, I’ve written the 1st half of the game, and have a good idea how it’ll play out. It won’t be very long, and it won’t be that hard. But it’ll be a little unique, and hopefully quite funny. The protagonist is a bit like Cyclops… he shoots lasers out of his eyes. You’ll have to wait a bit for more details than that. I’ll also mention that deep down, it’s a point and click adventure, and my mind hopes that it resembles Zeebarf’s games in terms of gameplay (it sure as hell won’t match in graphics though, sorry Krayz).
Coming soon to a Candystand near you is Nudge, a tasty morsel of Atomic Cicada puzzley goodness. It starts off as your standard “push” puzzler… move the object through the obstacles and to the exit. Sometimes baddies will try to stop you. But then it throws some new stuff at you. Purple and Green blocks that mirror your horizontal or vertical movements? That’s been done once or twice before, but is still fresh. But you may be asking yourself, “Self, why is this game called Nudge?” And that is what sets Nudge apart from other similar games. If you are 1 block away from a purple or green block, and you move towards it, it will Nudge you back a space. So you wind up not moving, but the blocks move a whole row. This creates a whole new world of possibilities for level creation.
Atomic Cicada is known for hard puzzle games, such as Minim or Grid. Nudge fits the bill. As I told Candystand’s Head of Game Development, Dave, “Nudge is hard. Really hard. Kick your grandma in the kidneys hard. But it’s still fun. As if grandma were a cartoon of herself.” You’ll be pulling your hair out, but you can’t stop playing because of the cute little creature you control and the catchy background music and sound effects.
Lastly, because I know you’ll want to explore the Nudge world a bit more, and create devilish puzzles yourself… Nudge comes complete with a level editor.
Look for Nudge soon of Candystand.com, and for my walkthrough of it at the same time! Here are a few more teaser screenshots of the game to whet your appetite:
The 4th game in the Reemus series. Starts to tie things in between The Visitor and the Reemus games, and leads well into the 4th game. Sadly, the puzzles themselves are a bit lacking in the quality and difficulty that we’ve come to expect from Zeebarf. Play it on Newgrounds!
Path of Least Resistance (the Path where Liam frees the bug by using the 4 bees):
Path of Aggression (the Path where Reemus kills the bug by cutting down the tree):
Hello to anyone reading this and welcome to tasselfoot.com, your new 1st stop for flash game walkthroughs of newly released games and previews of upcoming games! Be the first one to see what the newest hit release will look like AND how to beat it!