The original list is from February. A lot has changed since then. There are 17 new videos in the Top 100. The 100th video viewcount increased from 58k to 93k. Total views from the Top 100 has increased from 22 mil to 33 mil. But other things remain the same… Armor is well in first, with BubbleBox still solidly second. Joey Betz is still my top dev, but John Cooney and Eugene Karataev are gaining. And the % of views from the Top 100 has decreased from 81% to 76%.
Over the weekend, I had my 4th video hit 1 million views. This is the first video to hit 1+ mil that is not a fully self-contained walkthrough; instead, it is 50% of my Wake the Royalty walkthrough. The other half has 944k views and should hit 1 million sometime this summer.
Recently, the total viewcount on YouTube has been lagging. It seems to only update every few days. So I’ve been tracking my viewcount through TubeMogel instead, which is not QUITE as accurate on the short-term, but is fairly damn accurate long-term. All TubeMogel does is take a snapshot of the viewcount on each video at midnight, then sums them all together for your account total. This is dependent on YouTube updating the counts, which is why it’s often off in the short-term… but it evens out to be only a very small margin of error in the long-term. That explanation aside, My viewcount on TubeMogel as of Midnight this morning was 39,950,000… which means sometime today I hit 40 million total views. Yay!
My desktop is still in the shop, for exactly 1 week now. Going to call tomorrow to see what’s going on. Tass is starting to get the DTs from sexy computer withdraw. Sadly, I’m going to have to be without my desktop again in 2 weeks. The moving truck is taking all our stuff on June 22nd, and is not expected to arrive in Philly until June 29th. That means 1 more full week with the craptop. *sigh*.
Oh… and in other news. My big game project has basically been on hold the past week because of the desktop issue. Which sucks. Probably won’t hit FGL until July at this rate. However, I’m designing another quick satirical game with Benologist; but because of both of us being busy this month, that won’t see the light of day until July either.
I typed “Walkthrough” into my YouTube search bar and waded through the 1st 17 pages of results, which takes us down to 200,000 views per video. ”Walkthrough” returned the results of any video with the word Walkthrough in either the title or description of the video. This should be a pretty all-inclusive list, barring any games besides Ice Breaker that have a crapton of videos for 1 game (I just happened to know about the walks for those games, so I knew to check… no one of the vids has 200k+ views).
The List: Game Name (# of Vids) – Total Views in Millions – Ave Views/Vid
- Red Remover (2) – 11.4 – 5.7
- This Is The Only Level – 2.8
- Wake Up The Box – 2.6
- Poptropica: Nabooti Island – 2.0
- Cover Orange – 2.0
- Use Boxmen – 1.8
- Roly-Poly Eliminator – 1.6
- This Is The Only Level TOO – 1.1
- Poptropica: Big Nate Island – 1.0
- Wake The Royalty (2) – 1.7 – 850k
- Poptropica: Astro Knights (4) – 2.8 – 700k
- Fragger (2) – 1.4 – 700k
- Poptropica: Spy Island (3) – 1.9 – 633k
- Demolition City 2 (3) – 1.9 – 633k
- Poptropica: Counterfeit Island (4) – 2.2 – 550k
- Poptropica: Mythology Island (4) – 2.0 – 500k
- Demolition City (2) – 1.0 – 500k
- Crush the Castle: Players Pack (4) – 1.3 – 325k
- Stadium Sneakout (10) – 1.0 – 100k
- Ice Breaker (40) – 1.8 – 45k
- Ice Breaker: Red Clan (40) – 1.4 – 35k
These are video groups done by 1 person; no mix and matching. Also, no 1 game/island had more than 1 person with 1 mil views on their walkthrough… although 1 or 2 of the Poptropica Islands were close with a 2nd.
Analyzing the list shows very specific types of games that meet this list: Poptropica, Phuzzles, and Puzzle Platformers account for 19/21. CtC:PP is a physics game, but not a phuzzle… and Stadium Sneakout is a point & click that doesn’t really belong on the list at all because each video is :08-:30 long. The top17 are 6 Poptropicas, 8 Phuzzles, and 3 Puzzle Platformers. Finally, I made 8 of the top 18 (8 of 12 if you discount Poptropica).
If you know of any game that I missed, please let me know. :)
I’d like to discuss the pros and cons of doing videos in multiple segments. Because it’s a decision that has to be made on every game that I work on… and should be considered by anyone else who makes walkthroughs. There are a few choices: 1) Show the entire game in 1 video. 2) Split the game up into a few videos. 3) Do 1 video per level.
1 video per game:
-Simple. Viewers only need to click on 1 video, and they get everything they need. Can make it more difficult to find 1 specific level. May intimidate potential viewers by how long the video is or they may get bored and stop watching. Likely will only get 1 view/person out of the game. Non-partners capped at 11 minutes, so may need to edit out some content or speed up the footage.
-I recommend doing 1 video per game on very short games that do not have levels, specifically point and clicks and room escapes. I’ll also try to only do 1 video for games that I don’t think people will be very interested in and I can make them reasonable in length (ala Blox).
A few videos per game:
-This is what I like to do, when possible. You’re not going to upset your subscribers if you pump out 2-3 videos for 1 game. With a few videos, you can keep the length down while keeping the footage at 1x speed. You’ll also likely get multiple views per game this way. It’s a balance between being a greedy view whore and keeping your viewers happy and focused. Bite sized pieces, instead of everything at once.
-I try to do 2 videos for a game, ideally. As mentioned, it doesn’t make sense to do it with point and click type games… and some other types of games wouldn’t make sense to split the footage either. But most level-based games work to have the content split. They can find a specific level quickly if they want or get half the game in a few minutes. Multiple views per game is also very nice, but watch the greed.
1 video per level:
-Ultimate ease of finding the level you’re stuck on. Extremely short videos. Tons of views per person per game. Lots of extra time in editing, rendering, and uploading. Likely will piss off subscribers from the flood of videos at one time. A pain for users if they want to watch the entire game.
-I really don’t recommend doing this. It’s enough work to edit and upload 1 or 2 videos, but doing it for a game with 30 or 40 levels is just a royal headache. The times I’ve done 6-7 videos for 1 game have all resulted in me losing about 10 subscribers… people do not like getting flooded with content from 1 person. Sure, you’ll get extra views out of it, but is that worth the scorn of your viewers?
In the end, it’s about judgment. Different games make sense having different numbers of vids for them. To me, it’s common sense. But make sure to balance your desire for views with your audience’s wish for simplicity. I’d say to always err on the side of too few as opposed to too many. When I’ve done 6-7 videos per game, it was almost always out of greed, and it hasn’t worked out for me yet. I’ve really tried to stop doing that, and keep it to 4 videos max per game… ideally 2.
January was shaping up to be a very bad month for me… worst since June, when my content still hadn’t really taken off yet. Then this weekend happened, and while the month was still sub-par compared to the previous few, it at least made it respectable. Why was January going to be such a bad month? A few reasons that I can think of… I was away for almost 3 weeks at the end of Dec / start of Jan, and made almost no videos in that time. Between Dec 11th and Jan 14th, I didn’t have a single monetized video do even 50k views… and all told, I only made about 20 vids. Not many games released over the holidays, and those weren’t very good. Also kids off from school go away on vacation during this time, etc etc.
This weekend changed that. The past 7-10 days, some good games started to hit my plate… i remain, werebox, and foreign creature 2. The planets aligned, you could say. The result was 3 of my 4 best days in terms of both ad impressions and money made (excluding my one crazy click-fraud day) and 3 of my 5 best days ever in terms of views (including #1). First, weekends always produce more views than weekdays… for obvious reasons. But what happened this weekend to cause this massive jump? Let’s look at these graphs I pulled from Insight:
(ignore that it says 1/30/10… for some reason Insight always displays the graphs as 1 day earlier than they actually are).
The least expected, and biggest, reason for this weekend’s success is that Addicting Games added This Is The Only Level to their site on Friday, leaving in the walkthrough link in-game. This pulled in 40k+ hits alone, each day… compared to the 4-6k/day it had been doing for the past few months. Second, WereBox… although I’m not 100% sure why yet. It’s on BubbleBox, but didn’t take off until 3-4 days after release. It’s on a few other mid-large portals (notdoppler, gamesfree.ca, etc), but none of the largest ones (just went onto Kong today)… yet it pulled in 25-30k for the past 3 days. Third, i remain was given a completion badge on Kongregate on the 26th (Tues), so it was already starting to taper off by the weekend. It also has yet to hit any of the other large portals. So those 3 alone were 80-85k/day views (out of the 150-160k for each day). Add to it Foreign Creature 2, Cargo Bridge Armor Edition, Alice is Dead Ep2, and Demo City 2 all contributing 5k+ each and then 400 other videos, it works out to 150-160k a day.
Basically, what this says to me is that this was one hell of a weekend… and it might not be over with yet. Numbers are definitely dropping big time today, as expected, but when WereBox and i remain hit the other large portals, it should jump their numbers big time. Plus I have 2 videos sitting finished on my desktop for Kongregate (one probably won’t do very well, the other will do at least decently with upside potential to do well). I have 2 games waiting to hit my desk for another site, one of which will do VERY well. And, let’s not forget about TITOL2… which might be released as early as Friday of this week.
Posted to my Sacred Seasons UWA speedrun vid (which is now sorely out of date, given the levels some people are… but even with that same group of 5 we were doing 1 minute faster, anyway):
“may i have the account please ? ^.^ i’d appreciate it very much . main:Savage level 138 alt:Desert Bandit level 16 lol ”
-My SS account is linked to my Kongregate account. It can only be played via Kongregate. To get access to my SS account, you’d have to have access to my Kong account. So, uh… strike 1.
-I’m a moderator on SS, assuming they haven’t de-modded me for inactivity. Kinda would be a slightly abuse of trust to give away my account when it has the ability to kick/ban people. Strike 2.
-While it’s no longer one of the highest leveled accounts in the game (I was #1 at one point, now #24), it’s still got to have some worth to it… level 560+, great class, name recognition, sacred sword + over 40,000 gold. To just give it away would be silly. Strike 3.
-And just to rub it in a wee bit more, I have no idea who this dude is. If I was, for some crazy reason, going to give my account away… I’d give it to someone I know, like, and trust.
-Oh yeah… that weird chibi emoti-face thing. WTF is that. And lack of any sort of spacing/capitalization formatting.
-6th and final reason: Tasselfoot Theory of Usernames strikes again.
So congrats 2010azam, I haven’t seen a comment that retarded on one of my vids in a long time.
Haven’t posted an update on my vid stats in a while… so voila!
(view the image directly to see it full-size)
Percentages continue to go up… but I’m most certainly being pickier on games I walkthrough; I rarely do vids now unless I know it’ll be in-game or a very large title that I can monetize (ala Bloons TD 4).
Pastel Games has been releasing a ton of new games recently… Covert Front 3, now a new series Space Oddity, and Tortuga 3 is coming very soon.
Space Oddity places you on a ship that gets busted up, and you have to repair it. It features all of the amazing graphics that Pastel is known for, but the content is a bit lacking. There are only a handful of items to find, most right in the beginning… despite having a whole lot of scenes. You’ll likely waste a lot of time clicking everywhere, when there is nothing to be found. There are also a few things to find that serve no purpose, like the mainframe password or the white border on some images. Hopefully this series will follow the Tortuga trend… not a very good game for part 1, but improves with each successive part. Also, this game features Pastel’s new inventory methodology (first featured in Covert Front 3)… which I find to be overly awkward, and 1-too-many clicks for each item you need to use.
Despite all of this criticism, this new series from Pastel has a lot of potential, so make sure to play the first part on BubbleBox today!
In case you get stuck…
I find statistics to be extremely fun to look at. I have no idea if you share my interest, but here is the breakdown of my videos from June 26th and July 10th. You can see the trend of more of my videos being watched by more people. I will continue to chart this, approximately every 2 weeks.
I’m open to suggestions on other statistics to chart and/or show you guys… so post a comment if there is something you’d like to see.